News
Latest news
Stay updated with our latest announcements and releases. For day-to-day updates, follow us on Discord, X and YouTube.
-
Introducing SandwichKit: Sandwich Steam
Sandwich Steam is the first plugin in SandwichKit, our new family of open-source plugins. It brings Steam to Unreal Engine 5 the friendly way: achievements, stats, leaderboards, lobbies, voice chat, Steam Input, cloud saves and more, from Blueprints or C++. An editor dashboard handles setup, and a built-in publishing tool packages and uploads your builds.
It's MIT licensed and supports Unreal Engine 5.4 to 5.8. Bug reports, doc fixes and pull requests are welcome.
-
New plugin: Power-Ups System
Power-Ups System is a robust and flexible framework for creating and managing power-ups in singleplayer and multiplayer. Whether you're building a fast-paced shooter, a puzzle adventure or a stylised RPG, it gives you what you need to create, apply and persist power-up effects with ease.
Power-Ups System on Fab -
New plugin: Modular Puzzle System
Design smarter puzzles, richer gameplay and dynamic interactions with the Modular Puzzle System for Unreal Engine. Built for developers who want to create intricate, reusable and network-ready puzzle systems with flexibility, scalability and ease.
Modular Puzzle System on Fab -
Card Game Interface released
The Card Game Interface is a plugin for Unreal Engine designed to ease the development of card games for both singleplayer and multiplayer. It provides a robust foundation for collectible card games (CCGs), trading card games (TCGs) or any card-based game.
Card Game Interface on Fab -
AIBrain released
We're thrilled to finally announce our next major plugin. AIBrain is a framework for building advanced AI behaviour in Unreal Engine using its StateTree system.
AIBrain on Fab -
Adaptive Scare Framework released
Unleash terrifying experiences with the Adaptive Scare Framework. It enhances horror games in both singleplayer and multiplayer by giving you precise control over scare events. Create dynamic states in Blueprint to trigger chilling moments and elevate your game's atmosphere.
Adaptive Scare Framework on Fab -
Conductor framework now available
Transform your game's audio with Conductor, a new Unreal Engine framework. Integrating with the Quartz system, Conductor simplifies music management with precise track control, synchronised sound effects and smooth transitions, all centralised in one subsystem.
Conductor on Fab
Got any questions?
Get in touch.
You can always reach us on our Discord. Ask about a plugin, share what you're building or just say hi.