Plugins & Tools

Discover the tools and resources we offer to the community.

AIBrain

v1.0.0

AIBrain is a framework for building advanced AI behavior in Unreal Engine using it´s StateTree system. Designed for flexibility and performance, it adds powerful systems and components to enhance AI perception, communication, decision-making, and coordination—all fully usable in both C++ and Blueprints.

Adaptive Scare System

v1.0.0

Adaptive Scare Framework is a framework designed to increase the horror game experience, in both Singleplayer and Multiplayer, by giving you more control over scare events based on states created in blueprint.

Conductor: Music System

v1.0.2

Conductor is a framework designed to simplify music management in Unreal Engine by integrating the engine’s audio system with the Quartz system. This combination allows for precise control over music tracks, enabling you to trigger events from your music tracks for a more dynamic and synchronized experience.

Significance Manager: Bucket System

v1.1.0

In any game, especially multiplayer ones with many players or AI characters, maintaining high performance is crucial. This often involves reducing scene complexity to achieve your target frame rates. With this bucket system integrated with significance manager you will be able to meet your performance targets with ease.

Network Lerp Movement

v1.1.0

Anyone who have tried to lerp an actor and used Unreal's built-in Replicate Movement may have exhibit jitter in both normal and high-latency situations. The Network Lerp Movement plugin utilizes local prediction to ensure seamless and reliable interpolation. No more jitter!

Network Spline Movement

v1.1.0

Anyone who has tried to move actors along a spline using Unreal's built-in Replicate Movement system may have experienced jitter, especially in normal or high-latency conditions. The Network Spline Movement plugin helps eliminate this issue by utilizing local prediction to ensure smooth movement replication. Say goodbye to jitter!